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Displacement material order bug

Open Under-J opened this issue 2 years ago • 2 comments

Issue

Displacement isn't working as expected when using multiple materials, each with its own displacement, on an object.

Steps to Reproduce

  1. Put a material with displacement on one face of an object.
  2. Put another material with a different displacement on another face.
  3. Activate Displacement in the Material tab.
  4. See the render.

System Setup (Environment)

RTX 3060 12GB, i5-10400, Windows 11, Blender 3.5.

Detailed Description

Make it match Cycles.

Cycles, expected results:

Cycles

RPR results show that the first displacement item in the Active Material overrides all other displacements. If you rearrange the order of the materials, it affects the displacement of the entire object, including faces without material or with blank material:

When the Checkerboard texture displacement is first in the Active Material Index, every face is rendered with checkerboard displacement: RPR Checkerboard

When the Diagonal texture displacement is first in the Active Material Index, every face is rendered with diagonal displacement: RPR Diagonal

When the Dots texture displacement is first in the Active Material Index, every face is rendered with dots displacement: RPR Dots

Disp Bug.zip

Under-J avatar Jun 19 '23 05:06 Under-J

thank you for the request, will investigate it

ARozghon avatar Aug 03 '23 08:08 ARozghon

@ARozghon @bsavery I accepted that does not working as expected also in latest v3.6.7

odil24 avatar Sep 16 '23 17:09 odil24