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Stereo camera rendering produces the same result for both sides (centered view)

Open lindemeier opened this issue 3 years ago • 0 comments

Issue

Left and right camera view renderings are expected but only a center view is rendered for left and right.

Steps to Reproduce

See the attached blender file and execute the script. The results will be written to /tmp. stereo_camera.zip

System Setup (Environment)

Ubuntu 20.04 AMD Ryzen 9 5900X, Nvidia RTX 3060 Ti, Driver 510.85.02 Blender 3.2.2 with Rpr v3.4.0 Used GPU and CPU

Detailed Description

The Radeon ProRender plugin does not render stereoscopic cameras. It seems that the center position of the camera is used for rendering and used as output for left and right. It guess the reason is that this feature is not implemented yet. I would love to use RPR in Blender for stereoscopic rendering duet to the MaterialX library, Uber Shader and high quality and performance. If this feature is not supported, yet, I'll try to implement on my own. If you have any pointer in how to implement that would be greatly appreciated (This would be a good start https://github.com/noeol/StereoCameraBlenderAddOn since this seems to be the base of the functionality in Blender).

Cycles

left Image0001_L

right Image0001_R

Rpr

left Image0001_L

right Image0001_R

lindemeier avatar Aug 11 '22 19:08 lindemeier