LiquidVR
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LiquidVR update for: Vulkan support,"H264 ME only mode",Multires,Multiview..
Hi, seems LiquidVR has been gaining some big updates but as posted version is 1year old we can't access this improvements.. hope GDC being a month away a big update should be coming son.. 1)first seems LiquidVR supports Vulkan for SteamVR as I get: "LiquidVR v1.0.8.0+ required for Vulkan supported on AMD" but header doesn't include Vulkan API in ALVR_RENDER_API so a ALVR_RENDER_API_VULKAN has been added.. 2)also asking AMD AMF devs about H264 motion estimation only mode that currently are exposed on Nvidia Codec SDK and Intel Media SDK he shared: "ME mode was provided for Oculus by AMF via LiquidVR SDK for Async Space Warp (ASW). Stay tuned for LiquidVR SDK update on this" Crimson Relive press materials said: 3)MultiRes rendering enables improved performance by reducing API overhead and reduced pixel-processing cost by matching the rendered image resolution to select VR HMD’s optical system. 4) MultiView intelligent rendering algorithms enable single-pass rendering that can further reduce pixel-processing cost.
so just asking some ETA on next release and if all this features will come with it.. thanks..
We hear you but cannot provide ETA as a policy. Please stay tuned.
seems new release posted.. nice! adds vulkan and me mode.. multiview seems to be exposed via ags 5 SDK.. so only remaining item is multires support.. maybe this is exposed also in upcoming ags? thanks..