FidelityFX-SDK
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Can Support Linux?
Can Support Linux? only support Windows we Games cannot use FSR 3.0
Currently Wine uses a Vulkan translation layer VKD3D, which means it's Vulkan and not Direct-x 12. At the moment they are working on the Vulkan API for FSR 3. So unfortunately we Linux users will have to wait a bit as we run on Vulkan not not directly on Direct-x Check out https://wiki.winehq.org/Vkd3d For what Vulkan is on Linux and https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/blob/fsr3-v3.0.3/docs/techniques/super-resolution-interpolation.md#vulkan--glsl To keep up how far they are with the Vulkan API
Can Support Linux? only support Windows we Games cannot use FSR 3.0
Check this: https://github.com/ValveSoftware/Proton/issues/7361
Can Support Linux? only support Windows we Games cannot use FSR 3.0
Check this: ValveSoftware/Proton#7361
Also exist a mod for FSR2 to FSR3 and that work on linux without any patches with VKD3D both AMD and Nvidia gpu, but unfortunately that mod is payed. By the way what @gilvbp post only works 'officially' NVIDIA RTX GPUs.
I try FSR 3.1 finded it same cannot support Linux
+1 for adding full native GNU/Linux support
I try FSR 3.1 finded it same cannot support Linux
I think it work on Linux though wine, if the game support FSR, since I can enable FSR-FG on TLOU part 1 (maybe I should also try the SDK demos), but well do it like windows that work on all title needs to be implemented on vkd3d or vkd3d-proton
But from what I can see from #11 for native Linux support some things need to be implemented.
But Unreal Engine 5 plug-in I cannot build on linux https://gpuopen.com/learn/ue-fsr3/#known-issues