D3D12MemoryAllocator
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BlockMetadata_TLSF::WriteAllocationInfoToJson
https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator/blob/e00c4a7c85cf9c28c6f4a6cc75032736f416410f/src/D3D12MemAlloc.cpp#L5033
Why do you cast uint64 to bool?