D3D12MemoryAllocator
D3D12MemoryAllocator copied to clipboard
support for Xbox series S|X through XGDK
Just a few modifications added for compilation using XGDK and specific DX12 for xbox related headers. Also modified ressource alignement allocation management to work with UMA arch. (DX12 on xbox and consoles)
Hello, I've pushed some changes that should make porting to Xbox easier, including custom IID_PPV_ARGS macro. Any feedback is welcome.