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[Question]: D3D12_RESOURCE_STATE_INDEX_BUFFER
Why does the static buffer pool always transition to a D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER
state even when used for indices? Shouldn't D3D12_RESOURCE_STATE_INDEX_BUFFER
be used for that purpose as already mentioned in the comments?
This is a bug actually
Yes it is a bug, thanks for reporting it!