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[Question]: D3D12_RESOURCE_STATE_INDEX_BUFFER

Open matt77hias opened this issue 4 years ago • 2 comments

Why does the static buffer pool always transition to a D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER state even when used for indices? Shouldn't D3D12_RESOURCE_STATE_INDEX_BUFFER be used for that purpose as already mentioned in the comments?

matt77hias avatar Apr 19 '20 11:04 matt77hias

This is a bug actually

kingofthebongo2008 avatar Aug 29 '20 07:08 kingofthebongo2008

Yes it is a bug, thanks for reporting it!

aguaviva avatar Sep 01 '20 09:09 aguaviva