Cauldron
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Tonemappers 'abs' are useless
https://github.com/GPUOpen-LibrariesAndSDKs/Cauldron/blob/master/src/DX12/shaders/Tonemappers.hlsl#L75 https://github.com/GPUOpen-LibrariesAndSDKs/Cauldron/blob/master/src/DX12/shaders/Tonemappers.hlsl#L77
There are 2 abs, which I believe are useless since ratio should always be in 0..1 as long as colors are >=0