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Is This Technique rely on real time ray-tracing

Open GuDuJian-J-Zhang opened this issue 2 years ago • 4 comments

https://github.com/GPUOpen-LibrariesAndSDKs/Capsaicin/blob/7e3beea447e396ca97cc6a49e766c04b25d602e3/src/core/src/render_techniques/gi10/gi10.comp#L991

GuDuJian-J-Zhang avatar Jul 23 '23 03:07 GuDuJian-J-Zhang

Hi,

This technique indeed relies on hardware-accelerated ray tracing.

You can find more details in our technical report as well as GDC presentation.

gboisse avatar Jul 24 '23 09:07 gboisse

Hi,

This technique indeed relies on hardware-accelerated ray tracing.

You can find more details in our technical report as well as GDC presentation.

That disappointing. I was thinking this runs without the RT cores.

trsh avatar Jul 24 '23 09:07 trsh

Hi,

This technique indeed relies on hardware-accelerated ray tracing.

You can find more details in our technical report as well as GDC presentation.

All right. thanks for your reply

GuDuJian-J-Zhang avatar Jul 24 '23 10:07 GuDuJian-J-Zhang

Hi, This technique indeed relies on hardware-accelerated ray tracing. You can find more details in our technical report as well as GDC presentation.

That disappointing. I was thinking this runs without the RT cores.

maybe we can use SDF. While the name may also needs to be changed as "SDFGI", which may same as GoDot's stuff

GuDuJian-J-Zhang avatar Jul 24 '23 11:07 GuDuJian-J-Zhang