Capsaicin
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Is This Technique rely on real time ray-tracing
https://github.com/GPUOpen-LibrariesAndSDKs/Capsaicin/blob/7e3beea447e396ca97cc6a49e766c04b25d602e3/src/core/src/render_techniques/gi10/gi10.comp#L991
Hi,
This technique indeed relies on hardware-accelerated ray tracing.
You can find more details in our technical report as well as GDC presentation.
Hi,
This technique indeed relies on hardware-accelerated ray tracing.
You can find more details in our technical report as well as GDC presentation.
That disappointing. I was thinking this runs without the RT cores.
Hi,
This technique indeed relies on hardware-accelerated ray tracing.
You can find more details in our technical report as well as GDC presentation.
All right. thanks for your reply
Hi, This technique indeed relies on hardware-accelerated ray tracing. You can find more details in our technical report as well as GDC presentation.
That disappointing. I was thinking this runs without the RT cores.
maybe we can use SDF. While the name may also needs to be changed as "SDFGI", which may same as GoDot's stuff