ADLX
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AMD Device Library eXtra
Step to reproduce: 1. Set advanced control in the GPU tuning section in adrenaline. 2. Initialize ADLX and get manual fan tuning. 3. Get fan tuning states, change one value....
Please add back [ADL_Display_DitherState](https://gpuopen-librariesandsdks.github.io/adl/group__DISPLAYAPI.html#ga7603ce12ff0990ef1a393d3013cc4550) so users can change or disable the [dithering](https://gpuopen-librariesandsdks.github.io/adl/group__define__dither__states.html), since temporal dithering can cause eyestrain.
I‘d like to integrate it into unreal. Do I need to load the .dll or .lib file separately? No relevant files are found in the code file.
Is there any chance we'll be getting Fluid Motion control added over ADLX?
I was planning to get GPUs count. Created a function: `int GetGPUsCount() { // Call the function to initialize ADLX if (!InitializeADLX()) { // ADLX initialization failed, return a default...
amdgpu in Linux kernel already exposes these when possible
1. Why did you remove the defaults? I only see the maximum value, the minimum value, the step and the current value. Where are the default values for VID, CORE...
When using IADLXManualGraphicsTuning1 and IADLXManualGraphicsTuning2 or IADLXManualVRAMTuning1 and IADLXManualVRAMTuning2, my RX 5500 XT always go through IADLXManualGraphicsTuning1 and IADLXManualVRAMTuning1 as if it was a pre Navi Gpu. I am testing...
I'm currently trying to check if a gpu is overclocked and there is no way to compare the current settings with the default values. The function IsAtFactory could help me...
With EDID emulation and genlock control apis be made available in the future?