GPUOpen Effects
GPUOpen Effects
GeometryFX
DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)
ShadowFX
DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering
TressFX
DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur
FidelityFX-LPM
Luma Preserving Mapper (LPM)
DepthOfFieldFX
DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field
Hybrid-Shadows
A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.
Hybrid-Stochastic-Reflections
A sample demonstrating hybrid ray tracing and rasterisation for reflections.