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camera setting of the FfxFsr2DispatchDescription

Open brabbitdousha opened this issue 2 years ago • 0 comments

Thanks for your great work! I am working on off-screen rendering of FSR2, I got a series of images and Gbuffers I captured from other render engine,now I want to feed them to FSR2,and wish to get results with higher resolution. Now I am walking to the ffxFsr2ContextDispatch , in the FfxFsr2DispatchDescription, cameraNear,cameraFar and cameraFovAngleVertical confused me.. I notice that near and far are not used through the process...but I found something about the FovAngle

const FfxFloat32 Ksep = 1.37e-05f;
    FfxFloat32 fRequiredDepthSeparation = Ksep * fDepthThreshold * TanHalfFoV() * fHalfViewportWidth;
    FfxFloat32 fDepthDiff = fCurrentDepthViewSpace - fPrevNearestDepthViewSpace;

    FfxFloat32 fDepthClipFactor = (fDepthDiff > 0) ? ffxSaturate(fRequiredDepthSeparation / fDepthDiff) : 1.0f;

what should be set under my circumstance? maybe 90° for fov?

brabbitdousha avatar Jan 09 '23 15:01 brabbitdousha