FidelityFX-Denoiser
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FidelityFX Denoiser
Hello, Thank you for this amazing library, it looks and performs wonderfully. The integration was fairly straight forward for this amount of complexity. I just had a few minor clarifications...
 from my understand, if dispatch_thread_id less than 4, this code here will lead to an negative thread id. what does the meaning of this situation?
On Intel GPUs wave lanes size can be less than 32 and therefore the mask created with WaveActiveBitOr in the FFX_DNSR_Shadows_CopyResult function can be incomplete