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Lightweight OpenGL tool for accurate and flexible finite element visualization

Results 38 glvis issues
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- Preliminary refactoring of rendering pipeline into stages, allowing for composable rendering operations - Implements order-independent transparency using [dual depth peeling](http://developer.download.nvidia.com/SDK/10/opengl/src/dual_depth_peeling/doc/DualDepthPeeling.pdf) TODOs -------------------------- - [ ] Add control for turning...

lib/gltf.hpp(109): error: the generated default constructor for "glTF_Builder::struct_pbrMetallicRoughness" cannot be used in an initializer for its own data member { false, "pbrMetallicRoughness", {} }; ^ detected during implicit generation of...

building

This came up in https://github.com/GLVis/glvis/pull/239

building

This PR adds two options for visualization of vector fields. They are similar to the options 2 and 3, but the arrows are drawn above the function surface and in...

enhancement
minor
ready-for-review

Hello, can I set GLVis options in a mfem's cpp file? I try to set the max and min value for a time dependent problem, but `F7` only keep the...

usage

Hello, I would like to use glVis for my own magnetometer calibration software. For this I am trying to use glVis as a library within QTCreator. I have solved all...

Last release of glvis was a while back. Wondering if a new release for all platforms can be done?

Hello, I am about to make a plugin for glVis that listens on a different socket, and updates the mesh node positions. My purpose is to get an animation of...

In our project, we want to call GLVis as a library and compile it on Windows. It is recommended to compile it with CMake for Windows, but sufficient explanation is...

building
Windows

Consider adding support for additional color palettes such as the colour-vision deficiency friendly and perceptually-uniform colour maps at https://zenodo.org/records/8409685 ![+ScientificColourMaps8-FabioCrameri](https://github.com/GLVis/glvis/assets/1278247/115bd0cf-c853-48a1-82dc-e723dca8d9d2) See also https://github.com/GLVis/glvis/tree/colormap_dev

enhancement
low-impact