GDevelop-extensions
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Repository of behaviors, actions, conditions and expressions to be used in GDevelop for creating games
## Describe the extension This extension allow to - Snap objects on a grid during the game - Follow a slope - Convert coordinates ## Extension file https://www.dropbox.com/s/w2p48240l1od5nt/Isometry.zip?dl=1 ## Examples...
SpriteMasking. The mask sprite is visible when used in external layouts. **Please double check that the bug is not already reported in the issues list.** I'm reporting as suggested by...
## Describe the extension * Give the new bullet back to the caller of the action. * Extract the fire rate condition so actions on the new bullet that doesn't...
Fire bullets, manage ammo, reloading, and overheat mechanics. ## Playable game https://liluo.io/victrisgames/determined-haircut--fire-bulle ## Project files https://github.com/GDevelopApp/GDevelop-examples/tree/fire-bullet-example-gen3 ## Detailed description Firing bullets: - Cooldown: Time between shots (seconds) - Bullet Quantity:...
Bug Fix: The onScenePostEvents was not resetting the pressed state to false for unpressed buttons which made the C_button_released call return true always after releasing a button once. Enhancement: Updated...
### Description The Attack extension allows an object to attack and do damage to another object using an optional melee or a ranged weapon. The goal is to provide a...
### Description With this extension it is possible to create a dynamic dialogue or story without the need to use Yarn. All features: - Option between dialogue or story -...
### Description This extension is to make Weapons Attack system for rpg, this is only sword for now, i'll update this extension in the future and i want that this...
### Description # Limit Drag & Drop Use this to set limit the `draggable object` to only move `horizontally` or `vetically`. ## How to use * 1 - Add the...
### Description Will allow you to draw shock wave effects. ### How to use the extension This behavior must be assigned to a shape painter object. The user will have...