Brand new P2P Custom ID (Local) (Early access)
Description
What it adds Actions: Change the name of Manual ID with custom ID Room1 Change the name of Manual ID with custom ID Room2 Change the name of Manual ID with custom ID Room3
Conditions: If player owns the ID If player does not own the ID
This extension is at version 0.0.0 it requires work But I will give the early access to all users :) Note: if the 2 to 4th scene don't get the Id after the player leave make sure to restart the game on that scenes to fix the issue 👍
Changelog's: Fixed players don't get the ID after the player leave who own the ID be sure to check this using your other devices to work amazingly
100% working
Tested successfully on 4 devices (laptop, two phones, and a PC). IDs are assigned correctly in normal network conditions. On unstable networks, if the 3rd or 4th player does not receive an ID, restarting the scene on the host usually resolves the issue
How to use the extension
It's easy you can do it to override a custom ID use "Change the name of Manual ID with custom ID Room1" at the beginning of the scene and don't add connect to a default broker because it already have everything in To check if player owns the ID just add the condition "If player owns the ID at a new event and their you go no need for actions same as "If player did not own the ID" Condition you don't need an action for this You successfully learn the basic's of my extension Congratulations
Checklist
- [x] I've followed all of the best practices.
- [x] I confirm that this extension can be integrated to this GitHub repository, distributed and MIT licensed.
- [x] I am aware that the extension may be updated by anyone, and do not need my explicit consent to do so.
What tier of review do you aim for your extension?
Reviewed
Example file
P2PCustomIDLocalGameExample.zip
Extension file
Extension by @irshadsaab-ai
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Hello man can you explain your extension. Sounds like what I need!
Hello man can you explain your extension. Sounds like what I need!
Hey I love too help and sorry for the late reply. What it does it overrides an P2P ID by custom IDs giving in the Extension. This allows for easy connecting with friends not like the long ID this extension only works for LAN not Public server's because it is not recommended by me and "MaxRBLX1" the coder who code the extension. He says that people can leak IP addresses on the public server so feel free to use it on LAN Thank you. your helper Irshad111
Hey I love too help and sorry for the late reply. What it does it overrides an P2P ID by custom IDs giving in the Extension. This allows for easy connecting with friends not like the long ID this extension only works for LAN not Public server's because it is not recommended by me and "MaxRBLX1" the coder who code the extension. He says that people can leak IP addresses on the public server so feel free to use it on LAN Thank you. your helper Irshad111
Thank you, is this like auto connect player to player?
Thank you, is this like auto connect player to player?
Thank you for messaging us unfortunately No you need to use the default p2p things to make it this extension is only used for overwriting an P2P ID with custom one and if another player joins late it will display your error you add
Thank you for messaging us unfortunately No you need to use the default p2p things to make it this extension is only used for overwriting an P2P ID with custom one and if another player joins late it will display your error you add
Cool, all respects don't give up!
Thank you for messaging us unfortunately No you need to use the default p2p things to make it this extension is only used for overwriting an P2P ID with custom one and if another player joins late it will display your error you add
Cool, all respects don't give up!
Hello thank you for your message we will and we wish you will be a great coder Thanks Your Helper Irshad111 Note from Helper: Sorry for late reply I am busy on making games and other stuff