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3D Procedural Generation Example
Describe the example
Simple example made with the native 3D that "recreates" minecraft's surface generation. This extension doesn't contain any chunk systems or anything. It's just the generation based on a seed.
The events are also clean, I added comments and it only uses 3 extensions (that are necessary for the generation). (Also these aren't all of the events but these are the important ones)
The thumbnail:
Checklist
- [x] I've followed all of the best practices.
- [x] My game has a proper name in the game properties.
- [x] My game package name begins with
com.example.
. - [x] My game has all events unfolded.
- [x] I've added myself as the author in the game properties.
- [x] I've included a file called "README.md" with a description in proper English, explaining what this example is doing.
- [x] I confirm that this game and all of its resources can be integrated to this GitHub repository, distributed and MIT licensed.
- [x] I've cleaned unused resources.