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3d block procedural generation example
Describe the example
this example generates basic terrain using cubes, there are seeds which determine how the terrain will look like.. (its made using the native 3d) and i added basic fps controller so the player can fly around the terrain, pressing R will reset the scene (on beginning theres random seed each time but that can be changed) also the terrain has size (50x50 blocks by default but can be changed inside of the eventsheet)
Checklist
- [x] I've followed all of the best practices.
- [x] My game has a proper name in the game properties.
- [x] My game package name begins with
com.example.
. - [x] My game has all events unfolded.
- [x] I've added myself as the author in the game properties.
- [x] I've included a file called "README.md" with a description in proper English, explaining what this example is doing.
- [x] I confirm that this game and all of its resources can be integrated to this GitHub repository, distributed and MIT licensed.
- [x] I've cleaned unused resources.