GDevelop-examples
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Save everything template
Describe the example
This template helps new users to implement saving of all kinds of objects into their game. This would help new users out a lot as they would try to save everything one by one using the local save. This template also explains everything on the events to make sure that the users don't get lost implementing it.
Checklist
- [x] I've followed all of the best practices.
- [x] My game has a proper name in the game properties.
- [x] My game package name begins with
com.example.
. - [x] My game has all events unfolded.
- [x] I've added myself as the author in the game properties.
- [x] I've included a file called "README.md" with a description in proper English, explaining what this example is doing.
- [x] I confirm that this game and all of its resources can be integrated to this GitHub repository, distributed and MIT licensed.
- [x] I've cleaned unused resources.