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Growing behavior extension example
Describe the example
An example on how to add growing behavior extension without worrying about each animation frames of sprite objects.
It can be used for farming mechanics:
- growing plants/trees
- growing creatures
- hatching eggs
- spawning creatures
- growing time estimations
- save/load growth progress
Growing via plant/evolution/egg gacha:
https://user-images.githubusercontent.com/1837825/208812550-2ae1be2b-4dcc-4e4b-b08d-5476a8bc4db5.mp4
Growing via spawning:
https://user-images.githubusercontent.com/1837825/208812753-d8337f37-bdfc-4187-abe3-bc40b320d1ab.mp4
Checklist
- [x] I've followed all of the best practices.
- [x] My game has a proper name in the game properties.
- [x] My game package name behind with
com.example.
. - [x] My game has all events unfolded.
- [x] I've added myself as the author in the game properties.
- [x] I've included a file called "README.md" with a description in proper English, explaining what this example is doing.
- [x] I confirm that this game and all of its resources can be integrated to this GitHub repository, distributed and MIT licensed.
- [x] I've cleaned unused resources.