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Growing behavior extension example

Open planktonfun opened this issue 2 years ago • 0 comments

Describe the example

An example on how to add growing behavior extension without worrying about each animation frames of sprite objects.

It can be used for farming mechanics:

  • growing plants/trees
  • growing creatures
  • hatching eggs
  • spawning creatures
  • growing time estimations
  • save/load growth progress

Growing via plant/evolution/egg gacha:

https://user-images.githubusercontent.com/1837825/208812550-2ae1be2b-4dcc-4e4b-b08d-5476a8bc4db5.mp4

Growing via spawning:

https://user-images.githubusercontent.com/1837825/208812753-d8337f37-bdfc-4187-abe3-bc40b320d1ab.mp4

Checklist

  • [x] I've followed all of the best practices.
  • [x] My game has a proper name in the game properties.
  • [x] My game package name behind with com.example..
  • [x] My game has all events unfolded.
  • [x] I've added myself as the author in the game properties.
  • [x] I've included a file called "README.md" with a description in proper English, explaining what this example is doing.
  • [x] I confirm that this game and all of its resources can be integrated to this GitHub repository, distributed and MIT licensed.
  • [x] I've cleaned unused resources.

Game folder

growing-behavior-example.zip

planktonfun avatar Dec 21 '22 03:12 planktonfun