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Labyrinth
Describe the example
A proof-of-concept maze game where the player tries to exit a maze while only being able to see the area immediately around them. Breadcrumbs can be dropped (or picked-up) to help you know where you've been and not get lost.
Nine mazes are included; three in each size: small, medium and large.
This example demonstrates the use of:
- Top-down and pixel-perfect movement
- A zoomed-in camera that follows the player and is constrained within a given area
- Tilemaps and tilesets
Checklist
- [x] I've followed all of the best practices.
- [x] My game has a proper name in the game properties.
- [x] My game package name behind with
com.example.
. - [x] My game has all events unfolded.
- [x] I've added myself as the author in the game properties.
- [x] I've included a file called "README.md" with a description in proper English, explaining what this example is doing.
- [x] I confirm that this game and all of its resources can be integrated to this GitHub repository, distributed and MIT licensed.
- [x] I've cleaned unused resources.