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Celestia Liquid Demo!
An example of working in fairly realistic liquids.
Checklist
- [x] I've followed all of the best practices.
- [X] My game has a proper name in the game properties.
- [X] My game package name behind with
com.example.
. - [X] My game has all events unfolded.
- [X] I've added myself as the author in the game properties.
- [X] I've included a file called "README.md" with a description in proper English, explaining what this example is doing.
- [X] I confirm that this game and all of its resources can be integrated to this GitHub repository, distributed and MIT licensed.
- [X] I've cleaned unused resources.
Thank you for submitting an example.
What are the differences with this existing example? https://editor.gdevelop.io/?project=example://marching-squares-liquids
In this project
it's not entirely clear how to do what
and I would say that this is not an example of Liquids, but an example of the work of Marching. In my project there are ready-made settings for liquids and also work with rain. And everything is explained.
Thanks anyway for watching my work!