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Joint Connector Extension (example game)
Things to look into:
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How will we get the required extension dependencies installed?
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Add actions/conditions/expressions so the joint values can be controlled (that is why I got the sliders and checkboxes prepared)
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The placement of overlapping objects and joint connectors is finicky. I had to move everything around until the joints finally "worked".
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Sometimes the joints don't form properly on the initial ragdoll, but restarting the game usually fixes it. In-game created ragdolls don't seem to have this problem.
Preview the game(s) changed or added in this Pull Request
- https://editor.gdevelop.io?project=https://raw.githubusercontent.com/GDevelopApp/GDevelop-examples/joint-connector/examples/joint-connector/game.json
This is an automatic message displaying links to the games in this PR - double check the JSON in case of doubt.
Images automagically compressed by Calibre's image-actions ✨
Compression reduced images by 27.3%, saving 49.26 KB.
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examples/joint-connector/arm.L.png |
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examples/joint-connector/arm.R.png |
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examples/joint-connector/assets/Emote Cross.png |
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examples/joint-connector/body.png |
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examples/joint-connector/Boot.Front.png |
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examples/joint-connector/Boot.Side.png |
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examples/joint-connector/elbow.L.png |
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examples/joint-connector/elbow.R.png |
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examples/joint-connector/hand.L.png |
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examples/joint-connector/hand.R.png |
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examples/joint-connector/head.png |
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examples/joint-connector/hips.png |
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examples/joint-connector/JointCrossHair.png |
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examples/joint-connector/leg.L.png |
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examples/joint-connector/leg.R.png |
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examples/joint-connector/NewSprite-1.png |
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4342 images did not require optimisation.
This PR has been replaced by #396