zed-gdscript
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Zed support for the Godot game engine and the GDScript language
We made a new [GDScript formatter](https://github.com/GDQuest/godot-gdscript-formatter-tree-sitter) using Rust technologies that make the formatter really fast to build and maintain. One reason for that was that the great existing community formatter,...
This task is about creating a github action workflow and/or a release script if needed to automatically publish updates of the extension like on the [new GDScript formatter](https://github.com/GDQuest/godot-gdscript-formatter-tree-sitter) we've made....
**I'm submitting a...** - [x] Bug report. - [ ] Feature request. ## Bug report ## **What is the current behavior?** When using `Input.get_action_pressed()` and similar functions, you need to...
Like for example `icon = preload("uid://b8usw1xoqimkf"),` `Ctrl + clicking`/ `go to definition` on a uid string should open the corresponding file (.png in this example). Or/and show what the file...
I love your work, thanks a lot! It brings a lot of efficiency and joy into my everyday life. **I'm submitting a...** - [ ] Bug report. - [x] Feature...
**I'm submitting a...** - [ ] Bug report. - [x] Feature request. ## Feature request ## ` **Describe the problem you're trying to solve.** The new outline tree greatly speeds...
When a crash occurs, Godot lists the stack frames with files and line numbers, but clicking on them does not send zed to that file and line. The "errors" tab...