learn-gdscript
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Lesson 15 - 2D Vectors - Increasing scale using vectors
Issue description: In the Goals it says " Add a line of code to the level_up() function to increase the scale of the robot by Vector2(0.2, 0.2) every time it levels up"
In the Checks list it says "Correct scale after 2 levels"
So, one would assume the following:
func level_up():
level += 1
max_health *= 1.1
scale += Vector2(0.2, 0.2)
if level >= 2 :
scale += Vector2(<correction_value>, <correction_value>)
But I was surprised that the suggested solution was:
func level_up():
level += 1
max_health *= 1.1
scale += Vector2(0.2, 0.2)
This is just increasing health as levels go up, it does not do any corrections...