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Typo and crashing problems in "Moving in a Circle Using Delta"
if you fail to use "move_local_x" in the code, the error will tell you that you need to use "make_local_x," and attempting to use "make_local_x" crashes the entire program.
Edit: Turns out even when I use "move_local_x" It crashes as well, it only wont crash if I run it by using the solution button
I can reproduce this on NAME="Ubuntu" VERSION="20.04.5 LTS (Focal Fossa)"
Godot Engine v3.4.4.stable.custom_build.739c1580b - https://godotengine.org
OpenGL ES 2.0 Renderer: Radeon RX 580 Series (polaris10, LLVM 15.0.3, DRM 3.49, 5.4.0-135-generic)
OpenGL ES Batching: ON