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Add fast mode for testing (no animations)

Open NathanLovato opened this issue 3 years ago • 2 comments

It takes about 3 minutes to run integration tests because the system is waiting for animations. We should look into skipping animations where possible to run things much faster. This is already in place for animated checks, but not for the rest. It would also make manual testing faster in development builds.

NathanLovato avatar Sep 23 '22 07:09 NathanLovato

Godot's --time-scale 1000 command line argument may be worth considering here :slightly_smiling_face:

Calinou avatar Feb 17 '23 01:02 Calinou

Didn't know about that one! Thanks much, it sounds great

NathanLovato avatar Feb 17 '23 05:02 NathanLovato