Guangcheng Chen
Guangcheng Chen
Turning off BUILD_GUI makes pangolin works fine.
You may check these tutorials: http://www.open3d.org/docs/release/tutorial/pipelines/index.html. Tutorial RGBD integration and RGBD odometry should be useful,
Because documents of open3D GUI C++ API are not complete.
> Hi! This yet cannot be done with only changes in the config file, mainly because (1) importance sampling is not implemented (in favor of dense sampling + grid pruning);...
Hi @Speierers , I reran the script with `llvm_ad_rgb` but got the following error: ``` Traceback (most recent call last): File "//scripts.py", line 23, in scene_params.update() File "//mitsuba3/build/python/mitsuba/python/util.py", line 212,...
I did some test: 1. Remove the following shape in the scene file: ``` ``` The shape is as simple as follwoing: ``` # Blender 3.3.0 # www.blender.org o BackWall...
No. I have to rewrite and reload the scene xml file for updating the scene, which can also avoid other bugs.
Hi @tizian , Thanks for the comment. I just reran the code and found if I rotated the camera as the following code shown, it gave me texture-like AoLP. But...
Even if I tried to limit the GPU ram allocation as mentioned in some issues, the script would still use 90% of the ram and crashed when rendering an image....
Hi, @jonbarron , this is what I am trying now. ``` if __name__ == '__main__': import os # os.environ["XLA_PYTHON_CLIENT_MEM_FRACTION"]="0.5" # print("XLA_PYTHON_CLIENT_MEM_FRACTION=0.5") os.environ["XLA_PYTHON_CLIENT_PREALLOCATE"]="false" import tensorflow as tf gpus = tf.config.list_physical_devices('GPU') if...