Kim Mantas

Results 110 comments of Kim Mantas

Thanks for finding the duplicate, I will close this in favour of #2052 then

Given that Advancements are optional, I think some sort of manual escape hatch makes sense. We should ensure that whatever mechanism we use for manually assigning 'this Item belongs to...

The SVG looks a lot better than the font-awesome d20 (in my opinion), which is why it's used. You can change the `background: url()` to point to any SVG you...

Well that change was made to avoid having to expand the (new) targets tray in the most common case of only having one target for the attack, but we could...

It's a general framework that will hopefully cover several concepts from the game system. So, both, and more, I suppose.

I don't think we should support this custom UUID syntax. Mixing names with IDs complicates this code considerably, and also does not handle things like compendium UUIDs or synthetic Actor...

> Mixing the names with IDs does complicate the code a bit, but it is more user friendly since it's easy to see at a glance the actor and item...

> and the regular "Name" `[[/item Bite]]` which uses the `macro.rollItem` because I do find it useful to be able to use one enricher in a journal or popped out...

> Thanks for the feedback Kim, unfortunately I dont have the bandwidth to continue with this at the moment, @arbron would you mind finishing this off? No problem, Max, thanks...