Kim Mantas
Kim Mantas
We only need additional metadata if we want to report a compatibility error. But maybe I misunderstood what was being asked for. Reporting a warning is achievable with what we...
This has been implemented for the case of previewing compatibility with the next core software version. The more general implementation will have to wait for v12.
Yes, it will be important to streamline our implementation here and remove any special cases like this when we start adding more complicated logic like duration expiration and concentration. I...
Certainly looks like a bug but it's worth noting that the 'show to players' function of Journal Entries is restricted to GMs only, so this is potentially an unsupported use.
Not technically a bug, just a bit confusing. The first stable release is just called 'Stable', and then the first maintenance release after that would be 'Stable Maintenance/Patch 1' or...
From #10038: Originally reported by gambettv https://discord.com/channels/170995199584108546/1065764070680186930/1145761218854912020 **ALL MODULES DISABLED?** true **OS, Hosting, Browser (if applicable)**: Windows 10, Foundry 11 App **Short Description of bug**: Wall Proximity Threshold Attenuation does...
There are some known performance issues with moving several tokens at once in v11, but since the report mentions this being a longstanding issue, it's less clear where the problem...
After some investigation, the most likely culprit for this behaviour is `Scene#toObject` being called server-side on every Token update, which I believe would still have been the case for NeDB...
Reframing this to refactor our data model here to store explicit data in the model (probably under `_stats`), rather than relying on a flag. Some initial prototyping: ```js _stats: {...
It's definitely a lot of work to solve with modifiers included, and I'm not sure how much demand there is for such a feature. But I thought maybe a solution...