Ulrich-Matthias Schäfer

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I stumbled over this yesterday and now re-found this issue. The mistake is, that `e` is not the image but the event. So you need to access `e.target` instead. And...

This seems to be a typescript issue. Maybe it's fixed it master. You can give it a try by replacing the d.ts file with the current one

Use stackoverflow to get these questions answered or try around a little bit. version 3 has breaking changes which are documented in the changelog. So not everything works as before

The dom is not particularly fast. If you overload it with nodes it becomes slower and slower. It doesn't matter how this nodes are created or which library does that....

It seems what you are looking for is the reverse for one animation and not the whole timeline which you can simply do with `rect.animate().move(...).reverse()`. However you can also reverse...

Yeah this example is really misleading and needs be improved.

There is a plug in called path handles but it's really old and it most likely will not work with svg.js v3. But you can get some inspiration there

If the value is non-finite I guess `eased * length` gives you either `NaN` or `Infinity`. You could log that value to check. Where did you find the example?