Moritz Schmidt
Moritz Schmidt
https://github.com/gruppe-adler/grad_civs/blob/3a794391fd8c5949c248cdbe6504f991b46c5b9e/addons/interact/functions/fnc_checkWeaponOnCivilianPerception.sqf#L23
It is actually possible to attach "PathCalculated" EH to every unit **(dont need agents for that!)** - and it's easy to identify failing units by them not triggering the event...
when I spawn vecs on a Tanoan island, waypoints on other islands seem to just... time out, without any error messages. 🤔 edit: that is, they disappear after some time...
a thought occurs: what if `Out of path-planning region` was actually a sensible error message telling me to not add waypoints off-map? - [ ] reproduce
some work has already been done on https://github.com/gruppe-adler/grad-civs/tree/areaRestriction
alternatively: predefine everything offline: like here https://github.com/devgru-club/ALiVE-indexes/blob/master/%40Kunduz%20%20CUP%20-%20FRL/x/alive/addons/civ_placement/clusters/clusters.cup_kunduz_civ.sqf or bake into map via config
see also #63
"After spawning, civilians mount up into their vehicles, but do not start driving" like that? Anyway, I heard this before and could not reproduce. A few things that come to...
i can see a few civ vehicles move in the replay, looks fine to me. no idea where the abandoned vehicles come from, though. were they also civilian vehicles where...
> For the 2nd Point a pathCalculated EH may be sufficient to detect no road connection. Afaik result is an empty array. Beware pathCalculated takes up to some seconds to...