VRStreaming
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[BUG] Crashing when using a single stream for eyes
There is currently a bug in the Unity WebRTC implementation where large render streaming textures result in a crash. Requires a fix from https://github.com/Unity-Technologies/UnityRenderStreaming/issues/517
Have reverted the SDK to use one video track per eye using a smaller resolution for each track in https://github.com/FusedVR/VRStreaming/pull/8
This is instead of the one video track that combines both eyes with a larger resolution. Will revert after the fix in https://github.com/Unity-Technologies/com.unity.webrtc/issues/515 that should avoid the encoder from crashing