VRStreaming
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Unity Render Streaming SDK to stream VR from CloudXR to WebXR over WebRTC
Hello, I've used Unity's Render Streaming solution based on WebRTC to stream VR camera stream to web browser. All streaming working fine as expected, but main problem is Performance down...
Thanks for providing this wonderful project! I am very new to Unity. Could you please tell me how to configure the bitrate from Unity?
**Is your feature request related to a problem? Please describe.** For feature parity with Nvidia CloudXR, we will want bi-directional audio support to create multiplayer applications where players can talk...
Similar to how we are able to calculate the VR Display Size with WebXR and send to the server, we should do the same for IPD as that will allow...
**Describe the bug** Some minor changes have been made to the render streaming HTML / JS pages that should be looked at and then the client for FusedVR should be...
When using the OQ2 browser to navigate to the rendered web page and try to run it in VR, my the right eye doesn't load/remains black. I also found that...
Currently wrote a workaround for keyboard input into a InputField using this script : https://github.com/FusedVR/VRStreaming/blob/master/Samples~/Blockchain/Scripts/RemoteInput.cs However, it lacks proper simulation of text input i.e. selection delete. This issue has been...
**Describe the bug** Touch screen content does not get mapped correctly to Unity **Expected behavior** Mobile Device input to work similarly to mouse input
To improve experienced latency, we would want to adapt the video streams for the WebXR Client to use some sort of late latch technology like asynchronous timewarp to adjust the...
Pixel Streaming runs as a Unreal Engine Plugin that integrates WebRTC, which is nearly similar to the Unity Render Streaming project. This suggests that it should be possible to make...