Furball
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A Game Engine designed in C# using a custom made Renderer called Furball.Vixie, uses a similiar design to the Engine peppy made while developing osu!stable
**Is your feature request related to a problem? Please describe.** Im trying to fade a drawable's color to the game time while the drawable has a music time source, which...
**Describe the bug** When input is spread across multiple `DrawableManager`s (eg. you click on something that is visibly in the foreground but has a lower depth value than things visibly...
**Is your feature request related to a problem? Please describe.** If you forget to unhook events on a drawable after its dispose is called, the events can cause a memory...
this: https://github.com/Furball-Engine/Furball/blob/85119084b23f7fd45b441749d321c421936b9386/Furball.Engine/Engine/Graphics/Drawables/TextDrawable.cs#L161 this is code gets more cursed the more i look at it
We can wrap the `Run` in a `try` and throw up a message box using Eto when an exception occurs, along with sending an exception through an event, so games...
**Is your feature request related to a problem? Please describe.** We currently make all our language classes manually, so any new languages have to be added by hand **Describe the...
**Is your feature request related to a problem? Please describe.** Input rewrite seems to have bugged it, and it scrolls too slowly