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Improving quest logic

Open NikitaGamer64 opened this issue 3 years ago • 0 comments

Hello. I would like to ask you how to make this quest logic, or if it’s impossible, to ask you to make it possible in a mod update (versions 1.7.10 and later). image This is a quest scheme concept. Arrows are new branch beginnings. How to make the logic that makes all skipped blue quests inactive when a yellow quest becomes active, and return blue quests to active when a yellow one is completed. And how to make all skipped blue quests unavailable anymore and hidden when a red quest is completed?

NikitaGamer64 avatar Nov 10 '21 16:11 NikitaGamer64