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A sample Unity project showing how to use PocketSphinx.

Results 7 PocketSphinxUnityDemo issues
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I'm attempting to get an app approved on Oculus App Lab which requires a 64-bit application. After upgrading the build settings and the plugin settings from 32-bit I was getting...

Hello. Basecly in the SphinxExample script, _private void SetupMicrophone()_ isn't getting called from the _private IEnumerator Start()_ this leads to a null reference for the _MicrophoneHandler_. I tested if unity...

I used the default project and changed the recognition to KWS and keywords.txt. Most of the time, the uttered word is not recognized in the first recording, but when I...

Hi Funnyguy77, Could you tell me the steps for generating the "libpocketsphinxwrap.dll" under PocketSphinxUnityDemo/Assets/PocketSphinx/Lib/win64/ as i want to build a lib for ARM Windows. now, i could generate pocketsphinx.lib and...

05-28 14:48:33.250: D/FeedSwipeController(8498): touchState : 0 scrolling : false normalEditing : false WidgetThumbnailViewShowing : false UninstallDialogShowing : false 05-28 14:48:33.251: D/FeedSwipeController(8498): ACTION_DOWN-> directions To Detect Scroll: 1=POSITIVE 2=NEGATIVE 3=BOTH 1...

It works great on mono but for some reason simply switching from mono to il2cpp, while staying on the same architecture breaks it. I'm also not getting any meaningful errors...

Hello, I downloaded and tested out this repo. Opened in Unity 2022.3.19f1. I didn't change anything and I am using Git LFS. The example scene runs, but nothing happens. The...