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SimCity3000 (DirectX 3D Renderer issue)
Hi again,
Seems i found another game which got little problems. EDIT: It does start with the COM fixed DLL you gave me for "Outlive",
With "passthrough=true", many options like window mode dont get recognized. With "passthrough=false", the intro wont run correctly but window mode etc are working.
Note : And sorry if i post so many issues with different games. I'm just happy, that i can play so many games again with no problem and even upscaling hehe.
DirectX renderer got many rendering bugs. (Not displaying ingame terrain or overlapping textures, when zooming/rotateting)
The following preset are working for now : [SC3] renderer=opengl passthrough=false
I got the same issues with direct3d, weird... works fine with opengl though
intro needs "minfps=-2" btw
Yeah "minfps=-2" is working for intro.
I did compile the new github version (DebugLog) and tested it again to look, if by any chance some changes you made, does some difference. But no luck. I uploaded the DebugLog, perhaps you find something in it.
Are there still any problems left besides the one with the direct3d renderer?
So far not that i saw.
Ah well, will have a look into it at some point but it's not that important right now since opengl works fine. There are a few other games that don't work with direct3d either, some have a similar issue where some things are not being displayed, it's probably the same issue.
fixed with D3DCREATE_FPU_PRESERVE