[BUGFIX] Characters do not play confirm animation if selected mid transition
Does this PR close any issues? If so, link them below.
Fixes #3730
Briefly describe the issue(s) fixed.
Characters do not play confirm animation if selected mid transition. The pressed Selected bool is now passed when they're switched and plays the confirm animations instead if it's true.
Include any relevant screenshots or videos.
Lasercar carrying
Could this also fix the memory leak from spam selecting between characters? i got to around 10gb ram usage only from doing that (yes I am sane)
Could this also fix the memory leak from spam selecting between characters? i got to around 10gb ram usage only from doing that (yes I am sane)
~~Sure, I'll see if I can do a simple cache hack.~~
~~Hmm, but they're altas sprites so I'm not even sure if they can be cached atm.~~ Altas sprites cannot be cached currently.
Not familiar with the bugs this PR fixes, but it needs a conflict resolution