Funkin
Funkin copied to clipboard
[ENHANCEMENT] FileUtil additions + sandboxing
Briefly describe the issue(s) fixed.
im currently working on a mod launcher/manager/updater mod, and require certain file manipulation functions that are blacklisted and also not currently present in FileUtil
, so this pr aims to expand FileUtil
functionality by adding the following:
moveFile(path:String, destination:String):Void
deleteFile(path:String):Void
getFileSize(path:String):Int
isDirectory(path:String):Bool
readDir(path:String):Array<String>
moveDir(path:String, destination:String, ?ignore:Array<String>):Void
deleteDir(path:String, recursive:Bool = false, ?ignore:Array<String>):Void
getDirSize(path:String):Int
rename(path:String, newName:String, keepExtension:Bool = true):Void
this pr also sandboxes all the functions!! the core functionality is now housed in FileUtilBase
(used only internally, blacklisted in scripts), which FileUtil
uses, sanitizing the paths first and preventing them from leaving the game folder
functions that have the capability to modify/delete are prevented from messing with assets
, manifest
and everything in it, plugins
and everything in it, and the dlls and game executable
all functions above have been tested; if anyone finds any faults, please make them known