Funkin
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Minor Performance issue: Debug builds cause Boyfriend's anims in freeplay to be slower
Simply compiling the windows build with the debug flag e.g. lime test windows -debug causes Boyfriend's anims in the freeplay menu to slow down drastically (probably at least half as fast as it should be), causing it to take longer to get to loading a song however this is minor and again only affects debug builds. there are also hitches whenever characters sing in-game.
i have double checked, its not an issue with my pc, building without the -debug flag doesnt cause the same slowdown
Debug builds are slow as shit, Freeplay, PlayState, Charting State, no place is safe from lag on debug builds. (Probably because of the million traces you get in the console every 5 seconds)
Something I've noticed with this issue is that the Freeplay menu goes back to normal speed after playing a song. It's weird.
This issue also occurs on release builds, but to a substantially smaller degree.
I've noticed that this issue seems to be effected by your framerate/framerate cap - setting it to 300 makes the freeplay menu really slow down.
Should be resolved now that the game starts with fixedTimeStep disabled.