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Spamming ESCAPE in freeplay breaks the animation

Open EliteMasterEric opened this issue 9 months ago • 2 comments

EliteMasterEric avatar May 09 '24 07:05 EliteMasterEric

Attaching evidence

https://github.com/FunkinCrew/Funkin/assets/92493175/e3c63fd7-73c8-42c8-a4df-59bbe282a1b6

Could use the busy variable to check if it has been pressed already

amyspark-ng avatar May 10 '24 20:05 amyspark-ng

shouldn't this be closed since it has been fixed since 0.3.3

amyspark-ng avatar May 20 '24 21:05 amyspark-ng

Can confirm this is fixed as of 0.5.0

Hundrec avatar Sep 26 '24 09:09 Hundrec