Funkin
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Am I missing something here?
Please check for duplicates or similar compiler issues by filtering for 'compiler help'
- [x] Windows
- [ ] Mac
- [ ] Linux
- [ ] HTML5
Please describe your issue. Provide extensive detail and images if possible.
do you have git installed?
do you have git installed?
i believe i do, but do you think i need to do a quick reinstall?
do you have git installed?
i believe i do, but do you think i need to do a quick reinstall?
probably
do you have git installed?
i believe i do, but do you think i need to do a quick reinstall?
probably
i completely reinstalled git, but i still got the exact same error, so unless i have the wrong version of git, idk what's going on. i have git 2.45.0 btw
do you have the latest version of haxe too?
i uninstalled haxe and neko (using the uninstaller), reinstalled both, reinstalled every library i needed to make this work using hmm, and now i'm getting this error.
i uninstalled haxe and neko (using the uninstaller), reinstalled both, reinstalled every library i needed to make this work using hmm, and now i'm getting this error.
then idk
hope someone notices this soon
hey uh open source it. thats what i did and it fixed it
how?
hey uh open source it. thats what i did and it fixed it
wdym
Well, your not alone because I'm having the same issue. I hope @ninjamuffin99 or @EliteMasterEric notices this issue.
hey uh open source it. thats what i did and it fixed it
wdym
fork the project get into github desktop put your entire source in then compile from the folder. this is there way of forcing every mod to be open source.
hey uh open source it. thats what i did and it fixed it
wdym
fork the project get into github desktop put your entire source in then compile from the folder. this is there way of forcing every mod to be open source.
that’s not what open source means, and it doesn’t work that way either
hey uh open source it. thats what i did and it fixed it
wdym
fork the project get into github desktop put your entire source in then compile from the folder. this is there way of forcing every mod to be open source.
that’s not what open source means, and it doesn’t work that way either
Well yes, your right. That's not what open source means but, technically if you are going to make a mod for FNF, it says in one of the text files that if you are going to make a mod for FNF, you have to open source it.
I hope the devs notice this topic because it's kind of a big issue because how in the world are people going to make mods for FNF when you can't compile the game
ok so nobody knows what to do?
- The first error (the EOF when getting the git hash) is because the user did not properly follow the compilation guide, and is missing the Git program.
- The second error (the coreAssetRedirect) is because the user did not properly follow the compilation guide, and is using the wrong version of Polymod (the compilation guide walks through proper installation of the correct library versions).
Conclusion: Error code PEBKAC