Funkin
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Automatized dialogue txt file finder
Instead of adding your txt file path in the code, the code finds the txt file path itself.
WHAT THE FUCK AN ACTUAL PULL REQUEST
I CANT BELIEVE THIS DOESNT MERGE KADE ENGINE OR CREATES EMPTY FILES
You should use FileSystem and File
to detect if the file is existing.
You should use
FileSystem and File
to detect if the file is existing.
You can do a commit of my commit if you want, the code I did is just how I do stuff.
You should use
FileSystem and File
to detect if the file is existing.You can do a commit of my commit if you want, the code I did is just how I do stuff.
That sounds real stupid. You don't want ninjamuffin to get confused.
You should use
FileSystem and File
to detect if the file is existing.You can do a commit of my commit if you want, the code I did is just how I do stuff.
That sounds real stupid. You don't want ninjamuffin to get confused.
I'm just lazy
This comment was very stupid lol
This is a decent PR. Ninja-muffo, get on this NOW. This is very cool.
What would happen if the file is missing though? Wouldn't it crash for weeks other than 6?
What would happen if the file is missing though? Wouldn't it crash for weeks other than 6?
Actually i did forget to add some more stuff like the if statements making the dialoguebox only if dialogue isnt null. You can check my engine's source code anyway if you don't know what i am saying.
Also, if FNF were to use sys for finding dialogue, it would break HTML5 builds. And FNF is a newgrounds game after all.
I suggest making a statement to check if the song has no dialogue coded in. (DialogueBox.hx)