Ada Joule

Results 19 comments of Ada Joule

My approach for this issue is to implement #670 and give Makruk sets to everyone in the group :D

I'm currently working on this [here](https://github.com/Fulmene/magarena/tree/split-card). After some initial testing with Status // Statue, some concerns I have are: - Showing the card name. Currently it's shown as "Status //...

> It is probably better to have a "Split version" and two separate halves. This is what I'm thinking. It would be easier to implement the main card as a...

Sorry, I wasn't clear enough. What you said is how it works in the real game. However, in Magarena, cards that say its controller wins the game do a LoseGameAction...

I also don't think it's necessary to differentiate the end state unless we're going to support draw, which I imagine would complicate the AI.

Commented on added cards. I'm scripting Ixalan cards right now but will definitely look further into this issue.

Yes, I'll keep this issue in mind, but I probably won't come back to it for a long time.

I've been making some changes by myself. It's running fine so far. You can see the changes [here](https://github.com/Fulmene/demystify/tree/ada-master) in case you have further advice.

1. People don't consciously try to draw a knight move with anything off from (2, 1). The point of the snapping is you still get it even if you (*unconsciously*)...