FullPace
FullPace
unfortunately still the same behaviour in the latest version 
Hi, I started the rig computer a few times and the error did not appear again. I don't know why it still acted weird last time but I think it's...
great idea. making it mappable to buttons would be very handy as well. I have some screens that I don't need in every game.
it's available in raw data
I understand, a trigger actually would be enough already. for example to use in changed(5000,[action-d])
Do you have a clue yet what's going on? Single class races work all fine but multiclass is still very messy
Hi, it's not in debugging mode, it happened sometimes during real races and I also had 2-3 users reporting this. Maybe it's again a server hick up? I never could...
Could you please check if your solution would also work for myellowflagstate? its also always zero. TIA // (Type#16) YellowFlagState represents current FCY state (to be used with 'mYellowFlagState') enum...