Francesco Saltori

Results 96 comments of Francesco Saltori

That's because some UI strings have been slightly changed since 1.27.1, and therefore translations need to be updated (I can do that for Italian when I have some time). In...

A quick update: the Italian translation has been updated, you will see it in the next experimental release. Regarding the Window menu on macOS @AndreaCicca: that menu is provided by...

@Exzap I think this issue can be closed: the Italian translation is updated in the latest experimental builds. (On a sidenote, I see that there are several PRs in the...

Hello @AndreaCicca, I have submitted a PR that should fix the language issue with macOS menus. Can you try [this artifact](https://github.com/cemu-project/Cemu/actions/runs/8409271985/artifacts/1353578967) and see if it fixes the problem?

Thanks for testing. It's good to see that the situation is improved at least, but there must be some other weird shenanigan going on... This is really the most I...

Thanks for the quick answer @Bugagazavr! I think we will continue to go with the "conventional" way for now, but we'll keep an eye on any addition that might help...

Thanks for the quick answer! I don't have enough time and motivation to go ahead and open a PR these days, feel free to start working on it 🙂

I've noticed something interesting that might be the cause of this issue. In the Rails console: ```rb > Rails.application.load_tasks > Rake::Task['assets:precompile'].prereqs => ["environment", "javascript:build"] ``` The interesting thing to notice...

Sadly it's not fixed, still crashes on Mario Galaxy for me. I've uploaded here my [config folder](https://github.com/Tinob/Ishiiruka/files/2041740/Config.zip) so you can test it. Is there a way to get any logs?

I just load a save into SMG, and then I go to post-processing shader Options and disable SSAO (the shader is attached to the first message). It hangs for a...