Frontrider
Frontrider
Just make a map in tiled, add a tile and an object layer and load it. All objects will show up 1 tile lower than they are in tiled.
That was with tiled version 1.3.2. I can't really read your code right now, so I don't know where that offset is.
@vnen Should I make a pr with my fix now (apply an offset of -1 tile on the y axis to every object) so you can check it, or should...
I can confirm that rotations work perfectly, once the terrain starts to use the proper transforms. What you need to do is in hterrain.gd: ```gdscript # Gets the global transform...
I'll look at those then. Yeah, I missed the mapscale, yes.
I see the script that bakes the normals, it does not look hard to take the transform into account but I can't find where it is called from.
I think I may have an "alternative" solution, that may work in the grand scheme of things if we used a height map as the base. If we can zoom...
I've been looking around, and I'll keep looking, but I'll ask anyways. Do you have any tool that you know that could convert a black and while image to the...
Hmm. Is it possible to access the generator gui's methods from code, without copying it?
It is slightly related because doing that manually is extremely close to seamless (I overlapped 2 terrains by 1-2 units, and there is 1 spot where it will need some...