Frityet

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Alright, I just need to change the `luaopen` name of `zip` and it should work

Whoops, only saw this now 😥 sorry! I will add this

>I'm confused why LuaAOT didn't detect this as a compile-time error. In theory the first thing we do is compile to bytecode and then turn that bytecode into C. Shouldn't...

> I would have hoped that compiling to bytecode would reduce the binary size it does *sometimes*, ive had much much better binary sizes with larger files. Another good reason...

> Also, could you please tell some more about your experience with -b and -g? > > * How much space did -b save on larger files? > > *...

Sure! I will do it after work tomorrow

@hugomg I implemented a WIP version [on my fork of the project](https://github.com/Frityet/lua-aot-5.4/commit/401923f5e78974cfe43fb7e8a4ab3153bbe52f54), the benefits are immense, speeding up compilation especially when using Make's jobs. If you think this is a...

> Interesting! So if I understand correctly this is mostly to exploit more parallelism, right? That is, this isn't about speeding up recompilations by skipping over functions that did not...

> How does it work during recompilations? If I were to edit a single function in the Lua source file, how would LuaAOT know that it should not recreate the...