Fricker95

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@iwantmac-hacks use `sudo ./Wall -f -1` I think it was a bug.. I updated the fork lmk if its still not working

@iwantmac-hacks I updated it again... its cuz I forgot to delete those files from the Xcode project. You can either delete the reference in the project or redownload the fork....

@Fmostkill @inderpartap uint64_t m_iGlowIndex =0xAD68; uint64_t m_iHealth =0x138; uint64_t m_iTeam =0x12C; I've updated my fork of this project: [https://github.com/Fricker95/csgoGlow](https://github.com/Fricker95/csgoGlow)

@inderpartap I didn't use a dumper this time, I used an iterative process I described in #291. I normally use [https://github.com/mxwll1/GO-SX-Internal-Lite](url) as a "dumper". The hazedumper provides the windows offsets...

@jakobe15 By default if you compile Wall as is, you should be fine since the getglowindexoffset function is turned off by default. I recommend only using that function when you...

@jakobe15 I updated my fork btw. With the updated fork compiled... You need to: - launch the game with -insecure flag - start a game with bots - open terminal...

@jakobe15 the offsets were not adjusted. I've updated the fork. I also added a variable maxFlash = 100.0f to simplify adjusting the value. I manually set the cap to 100...

@useking @jakobe15 updated the fork you can use: ``` sudo -s ./Wall [-f ] [-r ] [-t] [-o] [-h] -f : Antiflash alpha max amount (default: 100.0, disable: -1, range:...

@Acew0t assuming your on macOS 64 bit, you probably changed a compiler flag. Try redownloading it

@jakobe15 thanks for letting me know! I totally forgot to create a branch when I was testing out some stuff and it messed up everything. I just updated it again,...